By Yuhua Luo
This publication constitutes the refereed court cases of the 1st overseas convention on Cooperative layout, Visualization, and Engineering, CDVE 2004, held in Palma de Mallorca, Spain, in September 2004.
The 28 revised complete papers provided have been rigorously reviewed and chosen from a variety of submissions. The papers deal with all present concerns in cooperative layout, visualization, and engineering, starting from theoretical and methodological themes to numerous platforms and frameworks to functions in a number of fields.
Read Online or Download Cooperative Design, Visualization, and Engineering: First International Conference, CDVE 2004, Palma de Mallorca, Spain, September 19-22, 2004. Proceedings PDF
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Extra info for Cooperative Design, Visualization, and Engineering: First International Conference, CDVE 2004, Palma de Mallorca, Spain, September 19-22, 2004. Proceedings
OpenVisaar can be divided into two parts [Fig. 2 shows an overview]. Fig. 2. Components of the openVisaar visualization framework On one site is the server, normally a cluster composed of a few powerful computers, equipped with modern graphics accelerator boards and appropriate main memory. On the other site there is the client, at most times the computer of the user. This can be a standard pc, laptop or handheld without high demands on the hardware. The only demand is that the client computer is able to decode ISO-compliant MPEG-4 video streams in real-time.
2 for everywhere else. However, as they started applying the rule to each meteor regions, they were stuck at another important issue. In CLOVES, world properties could only be set in a region. CLOVES is designed to report the value assigned to a region where the current navigator is located. If no region is specifically bound to the navigator’s current position, CLOVES follows the internal hierarchical path of world properties. In virtual ambients, navigators cannot select or grab an object. It only allows the proximity-based user interaction.
They were given a brief overview of the conceptual framework of the software. Then, they went through the major phases of the design task, demonstrating the CLOVES affordance available to support each phase. They were informed of the graphical models available for their work. During the remaining sessions, the designers proceeded at their own discretion. The core developer of CLOVES was available to answer questions about CLOVES Mediating Collaborative Design 33 functionality, but otherwise adopted a passive observer role.